 In this fairly light tile-laying offering, players pull a tile from the pool and then place it against one of the previously played tiles. If you create a new object (like a city, road or a monastery), then you can place one of your control markers on the tile to denote your control. Alternately, you can place your marker in the pasture on the tile as a farmer. Markers (called Followers by the publisher and called Meeples by us) cannot directly compete when placed, so to achieve some gains you must place your marker, then use later tiles to connect up to it.
As subsequent tiles are arrayed on the board, objects get bigger or even merge. Once certain objects are completed, like roads and cities, or the monastery is surrounded, then the control marker is returned to you and you score the points. However, farmers are not returned and will score points at the game end (there are several rules variations for the farmer scoring).
Therefore, it's possible to have all of your control markers locked on the board on incomplete objects, and not be able to convert them into farmers later in the game. You must balance the need to score points during the game, and the need to score farmer points at game end.
The goal is to have the most points at the end, which can be tricky to control considering your choice for each turn isn't the tile itself, but rather the placement of the tile that you drew. Think of a more strategic version of Metro's tile placement, with some of the scoring methods from El Caballero or even the Very Clever Pipe game.
Number of players: 2 - 5 Duration of play : 30 - 60 minutes Age range: 10+
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This expansion contains 7 new tiles for the original Carcassonne and 5 new tiles for Carcassonne: Hunters & Gatherers.
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Continuo is a small tile placement game. After the initial setup of four tiles, players take turns adding tiles onto the edges of previously layed tiles and receive points for aligning paths of colors. One point is awarded for each smaller square in a new path giving a score of 2 to 30 or more depending upon the length of the path. Play continues until all tiles have been used. The highest score wins.
Number of players: 2 - 4 Duration of play : 20 minutes
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Created by Maureen Hiron, Ron Badkin & Caron Badkin. Only one rule - but lots of ways to score! A colourful new twist on a popular family game. Takes the best selling "Continuo" to new dimensions. Players get points for matching numbers and/or colours on as many sides of the hexagons as they can. Matching both colour and number means double score! Highest score wins. 1-4 players. Age 8+. Game time; 25-30 minutes.
Number of players: 1 - 4 Duration of play : 25 - 30 minutes
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 It is 1898. Eight years ago, the most evil Count Dracula traveled to London in a bid to create an empire of Un-Dead! In this he was stopped by a small band of God-fearing people who managed to thwart his plans and destroy him within the very shadow of Castle Dracula itself. Or so they thought...
Somehow the Lord of Vampires has survived to plot his terrible revenge upon an unsuspecting living world. And now, nearly a decade later, he is abroad once more spreading his vile plague. This time, however, he has learned from his past mistakes and is acting with even greater cunning than before.
Many scientific men do not understand the terrible force behind the recent spate of mysterious deaths, but there are a few who do. Of this handful, four have joined together once more, bound by oath, to finish properly a job started eight years ago. This time Count Dracula will be destroyed!
But Dracula is no fool. He will not be an unwitting target this time. There is an old score to settle and the Count has vowed that the mortal fools shall know the Fury of Dracula!
Number of players: 2 to 5 Duration of play : 120 to 180 (minutes) Age: 12+
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Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and some grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, sevices and specials. Trade with other players, or at local seaports to get resources you might lack. The first player to achieve 10 points from a combination of roads, settlements, and special cards wins.
4rd US Edition, English Language.
Number of players: 3 - 4 Duration of play : 30 - 60 (minutes) Age range: 10+
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Expand your Settlers Games to include more players and more scenarios. More Tiles, more resource cards, more development cards, and components (settlements, villages, roads), for two additional players.
Allows for 2 additional players to be added to Settlers of Catan, ages 10 and up.
Requires ownership of The Settlers of Catan to Play.
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 The Marklin Edition of Ticket to Ride is the third installment in the best-selling boardgame series that has won 14 international game awards, including the prestigious Spiel des Jahres. Like its predecessors, Ticket to Ride - Marklin Edition is simple, fun and addictive.
Players collect sets of train cards that enable them to claim railway routes and fulfill their all-important Destination Tickets by connecting distant cities across a map of Germany. The Marklin Edition also introduces a new Ticket to Ride game play element - passengers that are used to pick up valuable merchandise along the routes.
Created in partnership with Marklin, the world leader in model railroading, this edition features 118 historical train photographs, each carefully selected from the incomparable Marklin archives.
Ticket to Ride - Marklin Edition is a unique opportunity for Marklin enthusiasts to share their passion with family and friends, via a unique, fun, and engaging boardgame. Ticket to Ride fans will also discover a whole new world of modeling and miniature trains, thanks to the special Marklin CD included with the game.
The Marklin Edition is a complete new game and doesnt require a previous version.
Number of players: 2 - 5 Duration of play : 45 - 60 minutes Age range: 9+
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 Ticket to Ride: USA 1910 is a card expansion for the original Ticket to Ride boardgame, winner of the 2004 Spiel des Jahres. It contains 181 large format cards (the same size as Ticket to Ride Europe and Ticket to Ride - Märklin Edition), including: 35 brand new Destination Tickets, a GlobeTrotter bonus card for completing the most tickets, and a complete replacement deck of all the cards from the original game deck.
Also included is a rulebook from legendary game designer Alan R. Moon that gives you three different ways to play the game:
- The 1910 Rules - The year has changed, and competition over the rail network of North America is tighter than ever. Play Ticket to Ride a whole new way, using only the new Destination Tickets; - The Big Cities Rules - For an even more cutthroat game; circle the wagons around the game's biggest cities only - in this variant, all destination tickets start and end in a major metropolis well known to everyone; - The Mega Game, featuring all of the game's tickets.
Regardless of the version you opt to play, the Ticket to Ride - USA 1910 deck will force even long time Ticket to Ride veterans to reconsider their well mapped-out strategies, and develop fresh tactics. It is sure to bring your family and friends hundreds of hours of further enjoyment, riding the rails across a new America!
The limited edition expansion comes in a tin box.
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 In the black of a silent room, the only sound is the pulsating beat of your pounding heart. You are about to embark on the investigation of a lifetime, to go where no other mortal soul has ever dared to tread. Yvette Fielding's Ghosts is a game where intrepid investigators search for the answer to the ultimate question: Is There Really Life After Death? No two investigations are the same! Whether you're an investigator or a ghost, you're in the thick of the action, sharing dark and dangerous corridors, walking through imposing doors, wondering just what - if anything - will be captured tonight! Using specialist equipment, the investigators' ultimate goal is to gather documentary evidence of a ghost and to prove its identity. But investigators need to beware, they only have one night and time is running out fast. Ghosts must try to avoid capture by using special tactics such as scaring an investigator to another part of the building or possessing them and their equipment! Meanwhile, they walk through walls and play gruesome tricks on anyone who gets too close to the truth. Ghosts is not for the faint-hearted, you are about to become one of the Antix crew or something from another plane and now only one question remains: Are You Brave Enough To Play?
Players: 2 or more Duration: 60 - 120 minutes Age: 8+
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